The Effects of Gamification on Motivation in the Secondary Classroom
Description
Louis Justman
This work was completed as part of ED 595– Special Topics: Self-Study of Teacher Education Practices. Through this course, we will be studying our own professional practices within the ED 595 self-study of teaching practices community and alongside a smaller group of critical friends. This project involved conducting a research study of secondary students in my classes in order to test the effects of gamification on their motivation.